
1. General Information
Gem City Social Sports (GCSS) strives to provide a fun, safe, and engaging environment for adults to play sports and socialize. All GCSS Softball Leagues utilize standard ASA/USA-style rules with the following exceptions and modifications specifically tailored for our Competitive-Social Hybrid format.
Note: All situations not specifically covered in this rulebook shall be acted upon by the GCSS Umpire or League Coordinator, and all such action taken shall be final.
- Manager Responsibilities: Designated team captains are responsible for communicating league rules, schedule updates, and standing formats to their team members. Captains are also responsible for the conduct of their team during league play.
- Sportsmanship: GCSS is a social sports organization. While play can be competitive, friendly and sportsmanlike conduct is required at all times.
- Umpire Authority: An umpire will determine all balls, strikes, and on-field calls. All judgment decisions are final. Excessive disagreements will result in an ejection from the game and/or league if deemed necessary.
2. Schedules, Weather & Standings
- App Notifications: All schedules, standings, and weather updates will be communicated via the official GCSS App.
- Swiss Scheduling Format: This league utilizes a dynamic "Swiss" scheduling format. Teams are matched up each week against opponents with similar records and standings to ensure balanced, fun gameplay.
- Weekly Updates: The schedule for the following week will be published in the GCSS app immediately after the final game of the day concludes.
- Weather Delays: In the event of rain or unplayable field conditions, updates will be pushed directly through the GCSS app.
- Standings Points: League standings combine game results and Social Points. Points are awarded as follows:
- Win: 10 points.
- Tie: 5 points.
- Loss: 0 points.
- Weekly Team Photo: 5 points after approval. Upload the photo through the Team Photo section of the GCSS app.
- Mini-Game Win: 5 bonus points.
- Team Hang: 5 bonus points after the Team Hang submission is approved in the GCSS app.
3. Game Times, Extra Innings & Run Limits
- Regulation Game Length: 55 minutes or seven (7) innings, whichever comes first.
- Pace of Play: The umpire will keep the official game clock. No new inning will start after the 55-minute mark.
- Run Limit: There is a strict 6-run limit per inning. The final declared inning has no run limit.
- Mercy Rule: 10 runs ahead after five complete innings.
- Ties & Extra Innings: If a game is tied after 55 minutes or 7 innings, it will proceed to a "One-Pitch" extra inning.
- Each team begins the inning with one out.
- The batter gets exactly one pitch.
- A foul ball, swing-and-miss, or called strike is an out. A called ball is a walk.
- If still tied after one extra inning, regular season games end in a tie.
4. Forfeits & Grace Periods
- Game Time is Forfeit Time: Teams must be prepared to play at their scheduled start time.
- Grace Period: A 10-minute grace period is allowed if a team does not have the minimum required players (see Roster rules). If the required players have not arrived after 10 minutes, the game is ruled a forfeit.
- Scoring: A forfeited game will be scored 10-0 in the standings.
5. Equipment
- Softballs: Gem City Social Sports will provide all official game balls. Teams are responsible for retrieving their own foul balls and home runs to keep the game moving.
- Bat Regulations:
- All bats must be visibly marked with at least one of the following stamps: USA (formerly ASA) or USSSA.
- Wooden baseball bats, altered bats, cracked bats, or dented bats are strictly prohibited.
- If a batter enters the box with an illegal bat, they will be called out. A second offense will result in an ejection.
- Footwear: Players must wear closed-toe athletic shoes. Metal cleats are strictly prohibited. Only molded plastic cleats or turf shoes are allowed. Any player caught wearing metal cleats will be asked to change; refusal will result in an ejection.
6. Rosters & Field Positioning
- Fielding Maximum: A maximum of 10 players can play in the field at once.
- Gender Minimum: A team fielding 10 players must include a minimum of 3 female players on the field.
- Short-Handed Play: Teams may start and play a game with 9 players if they have a minimum of 2 female players on the field.
- Field Positioning: There are no specific position requirements (e.g., you do not need exactly 2 females in the outfield and 2 in the infield).
7. Pitching & Hitting
- The Count: All batters start with a 1-ball, 1-strike (1-1) count.
- Foul Balls: A batter with two strikes is allowed one courtesy foul ball. The second foul ball with two strikes results in a foul out.
- Pitching Arc: A legal pitch must have a minimum arc of 6 feet and a maximum of 10 feet. Any pitch not deemed legal will be called an automatic ball.
- Strike Zone: The strike zone includes both the strike mat behind home plate and home plate itself. If a legally pitched ball touches any part of the mat OR home plate within the legal 6-foot to 10-foot arc, the pitch is a strike.
- Home Run Limit: Teams are allowed a maximum of two (2) over-the-fence home runs per game. Any home run hit over the fence after the limit is reached is an automatic out.
- Batting Order: All players in the field must be listed in the batting order. If teams wish to bat more than 10 players, they may not bat more than two men in a row at any point in the lineup.
8. Base Running & Safety
Safety First
- Avoiding Contact: Baserunners are not required to slide, but they must always attempt to avoid physical contact with fielders. Any excessive contact, collision, or intentional interference (including breaking up double plays aggressively) will result in an automatic out and potential ejection.
- Home-Plate Collision Buffer: Home plate is a dead, open collision-buffer zone. It may not be used as a scoring base or fielding position.
- Runner Zone: The marked runner zone behind home plate is for baserunners only. A runner scores by touching the runner zone. A runner who touches home plate or enters the catcher zone is out.
- Catcher Zone: The marked catcher zone in front of home plate is for the catcher only. To record an out, the catcher must possess the ball in the catcher zone before the runner touches the runner zone.
- No Tags at Home: Home is a force play using the marked zones; a tag is neither required nor allowed. A catcher who blocks the runner zone or occupies home plate awards the runner home.
- Commit Line: A commit line will be drawn halfway between third base and home plate. Once a baserunner crosses this line, they cannot return to third base and must continue toward the runner zone at home. Caught Fly Ball Exception: A runner who must tag up after a caught fly ball may cross back over the commit line to return to the base occupied at the time of the pitch. After legally tagging up, the runner may advance toward home.
- No Stealing: No lead-offs or stealing. Runners may only leave the base once the ball crosses the plane of the plate or is hit by the batter. Leaving early results in an automatic out.
9. Participant Conduct
- Gem City Social Sports prioritizes a fun, inclusive, and social atmosphere.
- Use of derogatory language, threats, physical altercations, or excessive arguing with umpires, staff, or opposing players is strictly prohibited.
- Umpires and League Coordinators reserve the right to eject any player from a game or the league entirely for violating conduct guidelines. Ejected players must leave the facility immediately.